
īailey about designing the Half-Life levels: "Final editing of Half-Life maps was something we had to do ridiculously quickly the time from when we'd finish a design idea and playtest, to the next iteration was often a matter of a few hours. He also sketched out the journey through Silo D for the Half-Life chapter Blast Pit. After going home at the end of the weekend and coming back in the offices on Monday, "still in a zombielike state", Guthrie and Bailey were glad to see that the rest of the team loved the sequence after playing through it.

On the current version of Valve's official website, his function was described as follows before it was removed after he left the company: "Kelly is Valve's senior audio producer, responsible for creating sound effects & music." īailey also built the test chamber disaster sequence featured at the beginning of Half-Life with John Guthrie in a weekend, during which they worked for 48 hours straight.

He is also lead singer for a Seattle band, Lucy's Fishing Trip, and, therefore, shaves less than the rest of the staff." He created all of the music and sound effects for Half-Life. On the previous version of Valve's official website, his function was described as follows: "Kelly has a programming background that includes consumer multimedia, database engines, and networking. It was great.) There is a vicious rumor that at one time he was an engineering manager at "a large software company in the Pacific Northwest." However, he has long since had the Borg implants removed, and is feeling just fine now." (Translation: spent 6 months in a big, trashed corner office, all day & night with Guthrie, Casali & Riller eating bad food, making bad jokes, working out tons-o-puzzles, and never ever seeing the sun. He spent last Summer and Fall working primarily on Half-Life game design. On the defunct Half-Life website, his function was described as follows: "Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects.
